Elemental Manipulation

Elemental Manipulation
Elemental manipulation is the ability to create, shape, and manipulate various forms of matter and energy. Users may able to project energy of various states, diffuse it, shape it to their will, and absorb it into themselves.

Forms
Different forms of matter and energy include:
 * Air: The ability to manipulate gaseous matter, air manipulation allows for one to generate winds and manipulate cloud cover. It can be combined with electricity and water to control the weather.
 * Darkness: Umbrakinesis, the ability to control darkness and shadow, allows an individual to make the dark their weapon. They may be able to create shadow constructs, or to cloak themselves from sight with darkness.
 * Earth: The geokinetic ability to control elements related to the earth, such as the standard dirt and stone associated with earth, but also metals and plants.
 * Metal: The ability to ferrokinetically shape metal to ones will, metal manipulation allows one control over metal, enabling them to craft items from it, and to defend themselves from the vast majority of weaponry, which is of course made of the stuff.
 * Plants: Cholrokinesis, the ability to manipulate plants, allows one to control the shape and stimulate the growth of plant life.
 * Electricity: Electricity manipulation entails the projection, shaping, or absorption of electricity in a multitude of forms, including that found within machines, or lightning from the sky. It can be combined with air and water to control the weather.
 * Fire: The ability of pyrokinesis, fire manipulation grants its user control over flame, allowing them to emit heat and flame, and to burn those who oppose them to ash.
 * Forces: Forces are some of the naturally occurring actions of the universe.
 * Gravity: The ability to manipulate gravity, such as by changing the direction and intensity of gravitational fields for the purpose of moving objects about, crushing them, or making them explode.
 * Kinetics: Controlling kinetic energy allows one to absorb, control, or expel kinetic energy, such as by absorbing blows and then increasing the power of one's own attack.
 * Magnetism: The power to control magnetism allows one to manipulate magnetic fields, thereby allowing the control of metal objects, and the ability to create various magnetic force fields.
 * Light: The photokinetic ability to manipulate light, this can be used to unleash searing rays of destruction, to light objects aflame, or to turn oneself invisible. In some cases, it can even be used to make light constructs.
 * Temperature: The ability to control temperatures, either to raise or lower it.
 * Cold: Cold manipulation allows energy manipulators to chill areas around them and freeze objects. However, it does not allow for the manipulation of matter derived from cold, such as ice.
 * Heat: Heat manipulation allows energy manipulators to raise the temperature around them, allowing them to heat or even melt object. However, it does not allow them to manipulate


 * Water: The ability to control water in its myriad forms, to chill it, heat it, and otherwise bend it to ones will. It can be combined with air and electricity to control the weather. In some cases, water can be used to create constructs.
 * Ice: The frozen from of water, power over ice can be used to summon cold and manipulate frozen structures, as well as to expel ice in various forms.

Subtypes
Absorption: Absorption allows an elemental manipulator to take matter or energy into themselves. This can either disperse what is being absorbed, or can actually empower or heal the individual.

Manipulation: The ability to control and shape matter and energy to ones will, allowing the user to control existing material. This can be applied to move it about or make it bend to a form that they choose.

Projection: Projection allows manipulators of the elements to emit and create matter or energy, such as shooting lightning from their fingers or conjuring a boulder above the head of an energy.

Tier 0
Tier 0 elemental manipulation has no influence over the elements.

Tier 1
This Tier of elemental manipulation allows the users to manipulate very small amounts of energy and matter. They might be able to instantly light a candle or slowly start a fireplace, project a few sparks of electricity, or shape a small stone as if it were clay.

Tier 2
Tier 2 elemental manipulation entails being able to control relatively small amounts of matter and energy, such as being able to expel a blast of fire equivalent to a flamethrower burst, move around a boulder the size of a person, or to chill the temperature within a few steps of the user. In essence, such abilities would make them a threat to a couple of humans, in essence, making them as dangerous as an armed modern soldier through the use of their abilities.

Tier 3
Elemental manipulation at Tier 3 is where the threat level begins to get serious. The abilities at this tier enable wielders to be a threat to a few dozen people on their own, for example, being able to ferrokinetically manipulate the metal within an entire car to shred through enemies, or to electrocute a group of armed soldiers with a storm of lightning conjured from the sky. In essence, they function as an individual wielding heavy weaponry, such as a rocket propelled grenade.

Tier 4
This Tier of elemental manipulation at the very least makes the individual a threat to an entire crowd. They might be able to blast tens upon tens of people with a storm of lightning conjured from their fingertips, or suck the air from the lungs of a crowd. At the highest level of this tier, characters are able to damage and destroy small buildings, such as inducing a localized earthquake to level a warehouse, or ripping apart a mansion with tendrils of darkness.

Tier 5
The fifth tier of elemental manipulation allows characters to control matter and energy on a scale that allows them to fight an army. At lower tiers, a character might be able to engulf an entire company in flames, and at higher levels, to use ferrokinetic powers to rip apart an entire skyscraper.

Tier 6
The lowest level of Tier 6 elemental manipulation enables users to manipulate matter and energy on the scale of a large area such as a city block, for example, being able to summon a massive growth of thorny plants to create a miniature jungle. This can progress to being able to conjure a storm capable of destroying an entire city, and peaks at the ability to affect an entire country, such as by being able to summon an earthquake to devastate an area on a national scale.

Tier 7
Tier 7 elemental manipulation allows for apocalyptic feats of energy and matter manipulation. The lower end of the scale might be able to shatter half a continent and plunge it into the ocean with earthquakes and floods, or to blast a large whole in the atmosphere. The top end of the tier might be able to initiate a global ice age, scorch the surface of a world, or geokinetically split a planet into pieces.

Tier 8
The absolute minimum level of the eighth tier of elemental manipulation entails being able to control matter and energy beyond even a planetary scale. One might be able to control the matter of an entire star at middling levels, and at the pinnacle of the tier, they could control the energy throughout an entire solar system, and engulf it in a cosmic storm.

Tier 9
Swathes of space even larger than a solar system are the minimum areas that can be affected by the elemental manipulation of Tier 9. Vast swathes of space can be consumed in cosmic fire, and dozens of planets can be shaped or shattered as the user chooses. At the highest level of this tier, an entire galaxy can be shaped to the user's will, its energies and its matter theirs to command.

Tier 10
This mind boggling tier of elemental manipulation allows matter and energy to be warped on a scale between an entire galaxy and an entire universe.

Tier 11
Tier 11 elemental manipulation allows for control over energy and matter on multiversal level, allowing the users to shape dozens of realities to their will.